Five updates can be applied to first playthrough or second one, the New Game Plus:.
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Bug fix on Chapter 7 brought by Patch (Ver.1.2.0) concerning a Blade not displayed on list afterwards.
"Helpful Items Pack 4" added for purchasers of the Expansion Pass.
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The version 1.3.0 update was released on March 2nd, 2018. Story Main article: Xenoblade Chronicles 2 (plot) When this move is charged and available, a controller button will appear inside the icon.
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Available Elemental Arts: Icons displaying another Driver using a Blade, here Nia driving her Water Blade Dromarch, who can continue the Blade Combo with "Venom Water".
Enemy Info: The enemy's level, name, HP bar, and elemental weakness.
Blade Combo Tree: The Special Arts available to be chained together to continue the Blade Combo.
During this time, other Special Arts can be used for Blade Combos.
Special Art Effect: The duration effect of the Special Art inflicted to the enemy.
Arts Palette: The Arts the Driver controlled accessible from the current Blade, each one mapped to the corresponding button of the right controller.
Blades: The Blades currently driven and mapped to the corresponding buttons of the controller.
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Party: Names, levels, and HP of the Drivers in the party.
The energy gathered in a full bar is necessary to revive an incapacitated member, and the full gauge is necessary to initiate a Chain Attack, where each member attacks in succession with one of their Blades.
Party Gauge: A three-bar gauge filled as the party characters fight together.
A Driver can bond with multiple Blades, enabling flexibility for encountering enemies while on the field. It is possible to switch Blades in order to obtain more combinations allowing more playstyles. Each Blade is associated with a type of weapon and element affinity. The Blades created cannot be anticipated, however, the Rare Blades are unique while the Common Blades are randomly determined. The game introduces the new Driver, Blade and Fusion Combos battle mechanics.Ī mechanic called Blade Resonance allows Drivers to resonate with Core Crystals to awaken new Blades, with some being rarer than others, and increase their possibilities. A Driver can have up to three Blades equipped and may switch between them in battle as the situation warrants. Instead of an Art palette, Arts are assigned to the face buttons of the controller. These Specials deliver a powerful attack and feature four levels of intensity (from I to IV). Executing Arts, in turn, will fill up the Special gauge. Arts are divided into Driver Arts and Blade Arts. Unlike in the previous games, Arts must be built up over time through auto-attacks. Blades appear as characters on the field, although they cannot be controlled directly, and establish a tether to their Driver while supporting them during combat. In this installment, playable characters are called Drivers, and they are supported by weaponized lifeforms called Blades, which determines their currently wielded weapon and available arts. Xenoblade Chronicles 2 uses a similar approach to gameplay mechanics as Xenoblade Chronicles and Xenoblade Chronicles X, such as the freedom to explore the world of Alrest, the ability to run to virtually anywhere seen in the distance, and the return of a Arts battle system which involves both auto-attacks and a cooldown timer for each Art.